Peer 2 Peer University

Dr. J. Philipp Schmidt, a research scientist here at MIT, talks about Peer 2 Peer University (P2PU), an online platform that supports peer learning, a type of collaborative learning. In peer learning, learners are responsible for their own learning trajectory but by working together, they learn about a topic as well as other skills. Principles such as openness and creative learning guide the design of this type of community. Check out the segment where Philipp discusses the four Ps (4:10 in the video).

The best social network for educational improvement: the Cloister

Image by dibujoeducativo.blogspot.net

Dear readers, I share these reflections of a teacher and blogger, my colleague Jordi Martí, I hope you like it and comment on it.

It has long diving / castaway on social networks. There are already a few years sharing reflections and many more admiring the many wonderful things they are doing some in their classrooms. And, despite this, I still found myself uncomfortable. Uncomfortable to see that, unfortunately, those hours of digital talk show or cafes in good company cost its transfer to schools. Centers where the key to educational improvement is. The truth is not outside or inside, the truth is that the imperative for educational improvement occurs is that there is a greater relationship between the members of the Senate. Yes, educational improvement is because the comrades who are working under the same roof know understand what happens when the doors are closed affect other colleagues and, of course, to student learning. Should banish fears. Ought to speak. Speaking without imposing. Speaking to learn. Enjoy the discrepancy and discussions that can get to be generated.

inma.worldImage by Inma world

It is not boring to spend hours in meetings where all you want is skedaddle out the door. It is not necessary that all agree and we think alike. What is essential is to understand that what happens in our center involves us all and that ultimately, however much we want to throw balls out or wait for divine help, the only ones we can trust are those, day after day, doing the best they can / know too closed doors in order to be productive.

I’d love to discuss proposals together. I would like to hear the proposals of those who never talk about educational issues. I would like to ward off the fear that the opinion of one attack to another is perceived. I would love to go hand in hand at the professional level with all that I live in my work because one of the great benefits of my job is that all of us in garlic are the same level. There are no bosses or bad subjects understood. There is a team of excellent professionals who, unfortunately, still fleeing the transparency of our thoughts in regards to the operation of our center. And that, in the end, all it does is create misunderstandings and converting professionals who should go side by side in little less than irreconcilable enemies. That’s not. It is not the purpose of the Senate.

dentonid.org

Image by dentonid.org

Perhaps optimistically small and sometimes, especially when I talk about the internals of an educational center but I am totally convinced that the best social network for educational improvement is the Cloister. A Senate does not depend on the amount of Megas you stay in mobile or wifi to which you can connect. Let’s give the value it deserves and push forward, not homogenization with unique ideas, and whether the establishment of a discussion forum where everyone’s opinion is heard.

Feliz día chicas, Happy day girls

He aquí una interesante infografía, que tengais un día de celebración sin olvidar el porqué se celebra este día.

Here’s an interesting infographic, I hope we do not forget, why this day is celebrated.

Cheers

Julia

infografía día de la mujer

Educational technology: cooperative vs collaboraty learning

Dear reader, colleagues at peeragogy in action project, now and as the medium-term project to peeragogy, I’m working on what would be the educational technology with a collaborative learning.

So, to go on the subject, here I let you a video explaining the differences from one methodology and another concept.

I hope you all enjoy it, the credit is on the video

Cheers

 

Collaborative & Group Learning > Experts on Collaborative Learning

A variety of education researchers talk about what they see as the benefits of collaborative learning. They point out a number of tools and learning environments that support and embody collaborative learning, as well as discussing their own related work. Scot explains that he does not think of collaborative and individual learning as completely separate (1:24 in the video). Do you agree?

Appearing in this video:

  • Scot Osterweil
  • Professor Yasmin Kafai, University of Pennsylvania
  • Professor Kurt Squire, University of Wisconsin-Madison
  • Professor Barry Fishman, Arthur F. Thurnau Professor of Learning Technologies at the University of Michigan
  • Dr. Jeremy Roschelle
  • Professor Sasha Barab, Pinnacle West Chair of Education at the Arizona State University

This video has design for Educationl Technology course at MIT

 

Deloitte creates customised game for recruiting graduates

Gamified UK News

Big four accounting firm Deloitte has waved goodbye to standard question and answer psychometric testing and developed a customised “game” which places potential graduate employees in real life work situations at the firm.

The interactive assessment was developed by Deloitte and Talent and the professional services firm claims it’s the first of its type in the country.

Deloitte national talent acquisition and mobility director Tanyth Lloyd said it would yield more accurate results than the generic question and answer tests.

“Gamification is a really effective way of testing people. If you can make it fun and apply gaming principles, you get more accurate outcomes because people forget that they’re being tested and stop trying to predict the outcome,” she said.

Deloitte's new gamified assessment for potential graduate employees takes them through real situations at Deloitte.
Deloitte’s new gamified assessment for potential graduate employees takes them through real situations at Deloitte. Supplied

“The majority of testing tools in the market are based on sound psychological methodology, but they don’t have the opportunity to use the testing to model out and test on actual work based scenarios.”

The new assessment takes 20 minutes to complete and aims to test an applicant’s problem-solving capabilities.

It incorporates videos and tasks from real Deloitte employees, based on situations which regularly occur in their work environment.

It’s being used for the first time by current graduate program applicants, of which 500 will be successful nationwide, but Ms Lloyd said Deloitte was also considering developing similar assessments for job seekers at other stages of their career.

“Our vacationers (interns who work over holiday periods) will also use this … it is limited to this audience for now, but  now we have a solution that is customised for our work environment, we’re looking at the viability of extending it,” she said.

“It’s a matter of making it relevant to the types of people we hire. There is a big variation in people’s experience and competencies and it’s hard to have a universal and consistently applied testing suite.”

Fellow big four accounting firm KPMG was the first of the major professional services firms to implement this form of testing in Australia last year. At the time, KPMG said the new testing provided a 79 percent reduction in applications that had to be individually reviewed and a 58 per cent reduction in the numbers who go through to final interview sessions.

PwC in Hungary has also jumped on the trend, creating a game called Multipoly which gives job seekers tasks around the skills the firm is trying to develop – digital competency, business acumen and relational skills.

Deloitte in New Zealand has also created a customised game assessment simulating an employee’s first day in the office.

Ms Lloyd would not reveal how much it spent developing the assessment, but said it was around the cost of off-the-shelf psychometric tests.

To ensure that the customised solution is more effective, Deloitte intends to monitor the performance of the new employees and compare them to older employees who were employed based on older methods.

“The data we’re getting is so much better than what we had previously and we hope it will let us make better-recruiting decisions,” Ms Lloyd said.

 By Yolanda Redrup
Read more: http://www.afry.com/technology/deloitte-creates-customised-game-for-recruiting-graduates-20160227-gn5hyb?campaign_code=nocode&eid=socialn:twi-14omn0055-optim-nnn:nonpaid-27062014-social_traffic-all-organicpost-nnn-afr-o&promote_channel=social_twitter#ixzz41pFAXYMT

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An introduction to Scaffolded Social Learning

“What is Social Learning?

Formal learning is what we do in classrooms, in eLearning modules, in workbooks. Formal learning is any type of learning that is written and delivered by the Organisation and sent out to people to complete. Formal learning is what many organisations rely on to get people to learn ‘stuff‘.

Social Learning is about the conversations that surround this: it’s about the wisdom of the community and the wealth of experience that this is founded upon. Social Learning is about helping each other, building learning networks, solving problems together and sharing stories. This is sometimes called ‘tacit‘ or ‘tribal‘ knowledge, and it’s the things you already know, alongside what everyone you know knows.”

Julian Stodd's Learning Blog

I’m sharing this: it’s a short ‘Introduction to Social Learning’, intended as a foundation for people new to the subject. It’s a first iteration: see what you think and let me know if you have ideas!


What is Social Learning?

Formal learning is what we do in classrooms, in eLearning modules, in workbooks. Formal learning is any type of learning that is written and delivered by the Organisation and sent out to people to complete. Formal learning is what many organisations rely on to get people to learn ‘stuff‘.

Social Learning is about the conversations that surround this: it’s about the wisdom of the community and the wealth of experience that this is founded upon. Social Learning is about helping each other, building learning networks, solving problems together and sharing stories. This is sometimes called ‘tacit‘ or ‘tribal‘ knowledge, and it’s the things you…

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Future Trends and Innovations in Learning

Excellent, very clear and helpful
Cheers
Julia

Julian Stodd's Learning Blog

I’ve been working with a group of HR professionals today, facilitating a session around ‘Future Trends and Innovations in Learning’. As part of my #WorkingOutLoud, i share seven of the ideas generated by the group. Interestingly, i wouldn’t have chosen all of these myself, but they represent the grounded reality of this community.

Future Trends and Innovations in Learning

Video: a range of experiences within the group, from some organisations starting to develop platforms and capability to use ‘democratised’ video, whilst for others it’s new, or a distant dream. Democratised? Absolutely: older models of ‘broadcast’ video are well known in most organisations, but the potential in the Social Age is to tie into the tacit, tribal knowledge of the organisation by encouraging devolved experts to record and share their experience. To get this to work well, we have to consider aspects of social scoring and reward, but it’s an area with great potential.

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Tratamiento: una dosis de videojuegos por la mañana y otra antes de acostarte

“En dosis adecuadas, contribuyen a prevenir la pérdida de habilidades cognitivas en ancianos, mejorar los casos de autismo y ayudar a los niños con déficit de atención. Uno que anima al usuario a hacer ejercicios de relajación sirve para tratar la ansiedad, y la realidad virtual sustituye a los calmantes para reducir el dolor en los pacientes”.

Arcanus's Random Stuffs

Una dosis de videojuegos por la mañana y otra antes de acostarte

Ya son varias las empresas que desarrollan videojuegos con aplicaciones médicas, y los estudios científicos avalan la idea. En dosis adecuadas, contribuyen a prevenir la pérdida de habilidades cognitivas en ancianos, mejorar los casos de autismo y ayudar a los niños con déficit de atención. Uno que anima al usuario a hacer ejercicios de relajación sirve para tratar la ansiedad, y la realidad virtual sustituye a los calmantes para reducir el dolor en los pacientes. 

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