Case Study Part II: early games, Zoombinis

From MIT, educational technology, interesting to see both video to understand the what and how.

Regards

As Scot and Eric play the computer game Zoombinis, they explore how Zoombini players must leverage their wrong answers to solve the puzzle, while in MathBlaster, wrong answers are penalized (4:24).

https://youtu.be/pA9x48Iu1hI