Here you will find how Eric Klopfer introduces Dr. Konstantin Mitgutsch of Playful Solutions and his Serious Games Design Assessment Framework for analyzing serious games (1:11). They go on to compare other game design frameworks, and discuss the importance of purpose, coherence and engagement in creating a great game (3:19).
The Serious Games Design Assessment Framework will provide some factors to consider as you reflect on some of the games we have discussed this week. It will also be helpful as you begin to consider ideas for your course project.
From: MIT Ed Tech
«Prof. Sasha Barab of the Center for Games for Impact at Arizona State University and Eric Klopfer consider games as experiences, and the nature of how we draw meaning from gameplay. Sasha explores the importance of a game’s story on how players interact with each other outside of the game (5:14).
As you watch this video, think about some powerful moments playing games in your own life (not necessarily digital!) and moments of great learning. Are there ways to marry the two? How are they similar or dissimilar? What are the conversations that could have or did emerge from both?»
By MIT EdTech Máster
From MIT, educational technology, interesting to see both video to understand the what and how.
As Scot and Eric play the computer game Zoombinis, they explore how Zoombini players must leverage their wrong answers to solve the puzzle, while in MathBlaster, wrong answers are penalized (4:24).
Imagen de «elpais.es»
Dear readers and friends, I am sorry to say that in recent times I have neglected my blog, not by choice but by the emotional inability to continue with these issues.
I believe that now is the time to see all the problems on implementation and evaluation of technologies that can be applied to education, digital skills and many other topics that I deal in my blogs, from a broader perspective and from many other points of view.
Being too many years working technological and educational issues I can not see reality with a broader spectrum.
I have to admit that all my efforts to change, even a little, the educational system, not only the mandatory training but also further training of workers and professionals, have not been very successful, I think that facts of state education are needed and there are issues that many seek in our blog that can not be carried forward without the support of the organizations that are what ultimately decide on these issues, which are seen from a political perspective and not on the real educational needs of citizens and students .
I do not know about the conclusions to which I will arrive, but what I am sure of is that without economic support and our peers, it is almost impossible to go on working.
Congratulations to all components of peeragogy.org for their effort and perseverance, I learned much from them so I give infinite thanks, also to all the readers of my blog and other bloggers for their constant support, comments, and discrepancies, without which dialogue would have been impossible.
Finally, and without any shame, I must say that my work and economic situation is quite precarious and probably I will have not The Internet at the end of December, without solving the above problem.
Receive my most sincere wishes for a new year full of challenges, and the energy needed to go on with them.
Julia Echeverria Moran
Seguimos con el aula invertida o Flipper Classroom, estos pasos parecen bastante sencillos pero deben ser estudiados paso a paso. Vía
Otro asunto muy importante, una vez que estamos convencidos o al menos deseamos probar, debemos exponer a nuestros alumnos y enseñarles de qué se trata y realizar algunas pruebas a este efecto. Sin los estudiantes, nada podemos hacer, recordemos que ellos, al igual que los profesores están acostumbrados a las clases tradicionales y todo debe irse introduciendo poco a poco, no podemos invertir el aula así por las buenas. Enseñanza & aprendizaje & creación &motivación & competencias digitales & curiosidad motivada por el profesor..= educación en el siglo XXI
Además, debemos saber que para llevar a cabo esta metodología, nuestras competencias digitales deben ser al menos las básicas.
Julia Echeverría Moran