Analyzing Game: Serious Games Design Assessment Framework

Here you will find how Eric Klopfer introduces Dr. Konstantin Mitgutsch of Playful Solutions and his Serious Games Design Assessment Framework for analyzing serious games (1:11). They go on to compare other game design frameworks, and discuss the importance of purpose, coherence and engagement in creating a great game (3:19).

The Serious Games Design Assessment Framework will provide some factors to consider as you reflect on some of the games we have discussed this week.  It will also be helpful as you begin to consider ideas for your course project.

From: MIT Ed Tech

Regards

Games as Experiences

Prof. Sasha Barab of the Center for Games for Impact at Arizona State University and Eric Klopfer consider games as experiences, and the nature of how we draw meaning from gameplay. Sasha explores the importance of a game’s story on how players interact with each other outside of the game (5:14). 

As you watch this video, think about some powerful moments playing games in your own life (not necessarily digital!) and moments of great learning. Are there ways to marry the two? How are they similar or dissimilar? What are the conversations that could have or did emerge from both?”

By MIT EdTech Máster

Regards

https://youtu.be/DRi2TyNQDdw

Case Study Part II: early games, Zoombinis

From MIT, educational technology, interesting to see both video to understand the what and how.

Regards

As Scot and Eric play the computer game Zoombinis, they explore how Zoombini players must leverage their wrong answers to solve the puzzle, while in MathBlaster, wrong answers are penalized (4:24).

https://youtu.be/pA9x48Iu1hI

Learn to Problem Solve, Play and Have Fun – Not Code

Hi, I am so glad to share this article, as always Andrzei go on researching and producing new point of view.

Hope you like it

Julia

BY · MAY 24, 2016
I used to feel that it was an excellent idea. The world is app driven now. It seems that every day some new entrepreneur has created a million dollar app. But the truth is, these are fringe examples that get lots of noise. Most people are not doing this. Most coders live a life of tapping away day and night on their keyboard, earning a living. That’s what I did – I was a code monkey for years, and it paid the bills, it didn’t define my life.

Coding is a logical process. You have to analyze a problem and then solve it in a series of logical steps that eventually build up to a solution. Much like a game. At its core, programming is puzzle solving and this to me is the real key. Not the language, but the way in which it makes your mind work. I have spoken about by approach to problem-solving and IF THIS THEN THAT thinking before.

The same processes are there in most games. You have to take a logical step by step approach to solving the problem that is presented to you. Be it how do I kill the bad guy to how do I build the castle I want in Minecraft.

So I would rather my kids get good at playing games and solving problems with logical analysis. Then, if they want to learn to code or feel it would be of use to them, their minds are already prepared!

Let kids learn through play and fun!

Reading Time: 2 minutes (ish)I keep seeing articles stating why everyone should learn to code. The same message is aimed at adults and children, pointing to a new type of digital literacy needed to survive in the new world.I myself have known how to do code in one form or another since my dad showed me BASIC at about 5 years old. In later life, my career relied on me knowing how to code as a web developer. I have built many tools and found being able to code of great benefit to me. It has certainly been a skill that I have made use of a great deal in the last 30 years or so. But does that mean my 9 years old should learn, or even my 4-year-old?

The economic precariousness and paid work, make it impossible to devote time to research

apoyo

Imagen de “elpais.es”

Dear readers and friends, I am sorry to say that in recent times I have neglected my blog, not by choice but by the emotional inability to continue with these issues.
I believe that now is the time to see all the problems on implementation and evaluation of technologies that can be applied to education, digital skills and many other topics that I deal in my blogs, from a broader perspective and from many other points of view.
Being too many years working technological and educational issues I can not see reality with a broader spectrum.
I have to admit that all my efforts to change, even a little, the educational system, not only the mandatory training but also further training of workers and professionals, have not been very successful, I think that facts of state education are needed and there are issues that many seek in our blog that can not be carried forward without the support of the organizations that are what ultimately decide on these issues, which are seen from a political perspective and not on the real educational needs of citizens and students .
I do not know about the conclusions to which I will arrive, but what I am sure of is that without economic support and our peers, it is almost impossible to go on working.
Congratulations to all components of peeragogy.org for their effort and perseverance, I learned much from them so I give infinite thanks, also to all the readers of my blog and other bloggers for their constant support, comments, and discrepancies, without which dialogue would have been impossible.
Finally, and without any shame, I must say that my work and economic situation is quite precarious and probably I will have not The Internet at the end of December, without solving the above problem.
Receive my most sincere wishes for a new year full of challenges, and the energy needed to go on with them.
Cheers.

Julia Echeverria Moran

Y ahora, creamos tu Flipped Classroom en 6 pasos

Seguimos  con el aula invertida o Flipper Classroom, estos pasos parecen bastante sencillos pero deben ser estudiados paso a paso. Vía

Otro asunto muy importante, una vez que estamos convencidos o al menos deseamos probar, debemos exponer a nuestros alumnos y enseñarles de qué se trata y realizar algunas pruebas a este efecto. Sin los estudiantes, nada podemos hacer, recordemos que ellos, al igual que los profesores están acostumbrados a las clases tradicionales y todo debe irse introduciendo poco a poco, no podemos invertir el aula así por las buenas. Enseñanza & aprendizaje & creación &motivación & competencias digitales & curiosidad motivada por el profesor..= educación en el siglo XXI

Además, debemos saber que para llevar a cabo esta metodología, nuestras competencias digitales deben ser al menos las básicas.

Un saludo

Julia Echeverría Moran

6-pasos-flipped-classroom-infografia